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Masters of Animation, Games and Interactivity, RMIT University


2024/25 Alumni Showcase
Bunjil Place Outdoor Screen
June 2026 – January 2027


MAGI at RMIT University is an internationally recognised, project-based Master of Animation, Games and Interactivity focused on creative practice, emerging technologies, and digital storytelling, delivered through the School of Design and supported by the VX Lab and specialised studios.

Over the next six months, the Bunjil Place Outdoor Screen will present a series of animation works by alumni from RMIT University’s Master of Animation, Games and Interactivity.

Header image: Henry Voon, HeyYou!, 2025, still from animation.

Film Program

Felicity Ziou, Bounce Away, 2025

Life is like being a tennis ball bouncing out of control. Bounce Away tells a tale of a runaway tennis ball embarks on a chaotic journey from the residential home to the championship court, dodging obstacles and chasing its dream along the way. This playful short animation celebrates resilience, individuality, and the joy of bouncing back.

Jit Thig, Late Bloomer, 2025

A 2D animation about the journey of a late bloomer, mainly focus on exploring character's sound design and character animation in an object-oriented ontology(OOO) perspective.

Pannita Khanngern, Not Real Pizza, 2025

NotRealPizza is a light-hearted, funny short animation that tells the story of social differences in a way that talks about people who are different, using the world setting of the food world as a comparison, with pineapple pizza as the main character in the story.

Xinyang Zhao, Last One, 2024

Last One is a 2D animated short. It tells the story of a lonely traveler as the last person on the planet, she bravely started on a journey to find her companions. Through soft colors and gentle lighting, the film conveys themes of solitude, connection, and hope.

Changge Huang, Curtain Call, 2025

A journey in pursuit of a bluebird, a curtain call on an empty stage.

Henry Voon, HeyYou!, 2025

HeyYou! Is a fun 3D animation that explores how robotic hybrids might show parental care through abstract movements. It playfully shows what happens when penguins are enhanced with robotic traits, using animation to reveal both their limitations & new possibilities.

Ching-Yi Hsu, Timeline, 2025

This animation is about the concept of timing during life because I believe that the present is made up of the past; we may pause in the past, but we must not stay. This question may recur again and again in life, but I believe that people must move forward with the past.

Ngyen Khanh Bui, The Husk, 2025

The Husk is a hand-drawn animated short that immerses viewers into the concept of cosmic horror in 2D animation. The idea behind this project is to explore creative methods to create abstract and distorted animations that are both vivid and eerie, emphasizing the loneliness and desperation of the main protagonist on an unknown planet.

Connie Hsueh, Love in the Form of an Egg, 2024

Love in the Form of an Egg is a 2-minute frame-by-frame 2D animation. The short animation depicts a girl struggling to cook a sentient egg creature that morphs into different types of eggs.

Xuefen Cao, Look At Me, 2024

This is a two-minute frame by frame 2D animation to explore how natural elements can blend into abstract geometric visuals.  It’s about a pixel cube that gets tempted by beauty — the more it chases that desire, the more it turns into a strange flower that looks beautiful on the outside but is actually twisted inside.

Luca Brisbane, Bin Night, 2024

Bin Night is a 2024 hybrid animation horror short set-in suburban Australia.

Trixy Nguyen, Slow Down Look Around, 2025

Slow Down, Look Around explores how animation can capture the feeling of slowing down and truly seeing nature. Inspired by childhood memories of watching fish, flowers, snails, and stars, the work invites viewers to pause, appreciate the world around them, and remember that nature’s quiet beauty is always there—if we take the time to notice.

Zhefeng Wang, Underdog, 2025

This is a 3D animation based on a true story about a food delivery worker.

Jahanvi Borkar, Sleep Paralysis, 2025

Sleep Paralysis is inspired by the unsettling experience of that strange moment when you’re awake but can’t move, and everything around you feels terrifyingly real. Using 3D visuals, lighting, and sound, I wanted to capture that mix of fear, confusion, and helplessness. It’s something that’s always fascinated me, and through this work, I tried to make the audience feel what it’s like to be trapped inside your own mind, even just for a moment.

Celeste Erikson, Glitch Quest, 2025

When two kids are pulled into a haunted video game, their only way to escape is to defeat the ghost that haunts at level 100. Facing foes and buggy platformers, will our heroes live to see their real world once more?

Thai Son Tran, Tenterhooks, 2025

Tenterhooks is a word I borrowed from "On tenterhooks", which means a state of suspense from feeling something uncertainty. The animation shows the repetition of imagination happening on a character, suggesting him to think that he had seen them before.

Prugsa Kakham, PANIC, 2024

May a female student, was enjoying her ordinary days at school. But one day, she had to speak in front of the class, which was a problem for her as she struggled with public speaking and often felt anxious when being the center of attention. Would she be able to get through this stressful moment?

Connor Wu, DaFeng, 2024

An animation about regret and life and death.